Difference between revisions of "M8-Business Modeling"
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(Created page with " <html><a href="/static/files/MBI/Module%208/mbi02.8_001.pdf">Module overview</a></html> M8-Business Modeling-S1 - Dimensions of business innovation|M8-Business Modeling...") |
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Terms introduced in this block: | Terms introduced in this block: | ||
| − | * [[ | + | |
| − | * [[ | + | * [[B2B e-commerce matrix]] |
| − | * [[ | + | * [[Brand and reputation]] |
| − | * [[ | + | * [[Business Model]] |
| − | * [[ | + | * [[Business Model Frameworks]] |
| − | * [[ | + | * [[Buy]] |
| − | * [[ | + | * [[Catalog hubs]] |
| − | * [[ | + | * [[Channel conflict matrix]] |
| − | * [[ | + | * [[Competitive discount]] |
| − | * [[ | + | * [[Cost Structure]] |
| − | * [[ | + | * [[Cost leadership strategies]] |
| − | * [[ | + | * [[Crash]] |
| − | * [[ | + | * [[Cross selling]] |
| − | * [[ | + | * [[Customer Value Proposition]] |
| − | * [[ | + | * [[Customer relationship]] |
| − | * [[ | + | * [[Customer relationship management]] |
| − | * [[ | + | * [[Customer segments]] |
| − | * [[ | + | * [[De-averaging of competitive advantage]] |
| − | * [[ | + | * [[Distribution channels]] |
| − | * [[ | + | * [[Early mover effects]] |
| − | * [[ | + | * [[Electronic Commerce]] |
| − | * [[ | + | * [[Exchanges]] |
| − | * [[ | + | * [[External activities of a business model]] |
| − | * [[ | + | * [[Free rider effects]] |
| − | * [[ | + | * [[Frenzy]] |
| − | * [[ | + | * [[In house division]] |
| − | * [[ | + | * [[Increase the reach of interacting with customers]] |
| − | * [[ | + | * [[Independent business]] |
| − | * [[ | + | * [[Internal activities of a business model]] |
| − | * [[ | + | * [[Irruption]] |
| − | * [[ | + | * [[Jelassi Business Model Framework]] |
| − | * [[ | + | * [[Key activities]] |
| − | * [[ | + | * [[Key resources]] |
| − | * [[ | + | * [[Key resources and processes]] |
| − | * [[ | + | * [[Learning effects]] |
| − | * [[ | + | * [[MRO hubs]] |
| − | * [[ | + | * [[Make]] |
| − | * [[ | + | * [[Manufacturing inputs]] |
| − | * [[ | + | * [[Market uncertainty]] |
| − | * [[ | + | * [[Mass customization]] |
| − | * [[ | + | * [[Maturity]] |
| − | * [[ | + | * [[Mission statement]] |
| − | * [[ | + | * [[Mobile Electronic Commerce]] |
| − | * [[ | + | * [[Network effects]] |
| − | * [[ | + | * [[Operating inputs]] |
| − | * [[ | + | * [[Partner network]] |
| − | * [[ | + | * [[Patent utilization rate]] |
| − | * [[ | + | * [[Perceived use value]] |
| − | * [[ | + | * [[Profit formula]] |
| − | * [[ | + | * [[Revenue Streams]] |
| − | * [[ | + | * [[Selecting an appropriate business model]] |
| − | * [[ | + | * [[Social e-commerce]] |
| − | * [[ | + | * [[Sources of Competitive Asymmetry]] |
| − | * [[ | + | * [[Spot sourcing]] |
| − | * [[ | + | * [[Strategy - Strategies for E-Business]] |
| − | * [[ | + | * [[Strategy options]] |
| − | * [[ | + | * [[Sustaining innovation]] |
| − | * [[ | + | * [[Switching costs]] |
| − | * [[ | + | * [[Synergy]] |
| − | * [[ | + | * [[Systematic sourcing]] |
| − | * [[ | + | * [[Tactics]] |
| − | * [[ | + | * [[Technology uncertainty]] |
| − | * [[ | + | * [[Tipping point concept]] |
| − | * [[ | + | * [[Unbundling the corporation]] |
| − | * [[ | + | * [[Value Proposition]] |
| − | * [[ | + | * [[Value assessments]] |
| − | * [[ | + | * [[Value chain deconstruction]] |
| − | * [[ | + | * [[Value process framework]] |
| − | * [[ | + | * [[Yield managers]] |
| − | * [[ | + | * [[e-Business]] |
| + | * [[e-Business Market Segmentation Matrix]] | ||
<<snapshot print label:print id:all>> | <<snapshot print label:print id:all>> | ||
[[Category:businessmodelling]] | [[Category:businessmodelling]] | ||
Latest revision as of 16:50, 27 August 2020
M8-Business Modeling-S1 - Dimensions of business innovation M8-Business Modeling-S2 - From e-Commerce to e-Business & Managing Value Networks and Outsourcing M8-Business Modeling-S3 - Mass-Customization through the Internet & Internet-based Social Networks M8-Business Modeling-S4 - Business Transformation through IT
Terms introduced in this block:
- B2B e-commerce matrix
- Brand and reputation
- Business Model
- Business Model Frameworks
- Buy
- Catalog hubs
- Channel conflict matrix
- Competitive discount
- Cost Structure
- Cost leadership strategies
- Crash
- Cross selling
- Customer Value Proposition
- Customer relationship
- Customer relationship management
- Customer segments
- De-averaging of competitive advantage
- Distribution channels
- Early mover effects
- Electronic Commerce
- Exchanges
- External activities of a business model
- Free rider effects
- Frenzy
- In house division
- Increase the reach of interacting with customers
- Independent business
- Internal activities of a business model
- Irruption
- Jelassi Business Model Framework
- Key activities
- Key resources
- Key resources and processes
- Learning effects
- MRO hubs
- Make
- Manufacturing inputs
- Market uncertainty
- Mass customization
- Maturity
- Mission statement
- Mobile Electronic Commerce
- Network effects
- Operating inputs
- Partner network
- Patent utilization rate
- Perceived use value
- Profit formula
- Revenue Streams
- Selecting an appropriate business model
- Social e-commerce
- Sources of Competitive Asymmetry
- Spot sourcing
- Strategy - Strategies for E-Business
- Strategy options
- Sustaining innovation
- Switching costs
- Synergy
- Systematic sourcing
- Tactics
- Technology uncertainty
- Tipping point concept
- Unbundling the corporation
- Value Proposition
- Value assessments
- Value chain deconstruction
- Value process framework
- Yield managers
- e-Business
- e-Business Market Segmentation Matrix
<<snapshot print label:print id:all>>