Difference between revisions of "Entry barriers"
Jump to navigation
Jump to search
| Line 1: | Line 1: | ||
| − | Entry barriers | + | Entry barriers determine the thread of new competitors entering the market of a specific industry. New entrants, bringing additional capacity and the desire to gain market share have two negative effects on the attractiveness of an industry: |
| + | # New entrants take away market share | ||
| + | # New entrants bid down prices | ||
| + | Overall effect is that profitability will reduce. Entry barriers help protect against new entrants. Examples of important entry barriers are: | ||
| + | # High fixed costs | ||
| + | ## Customer acquisition costs such as the need for personal contact in sales | ||
| + | # Brand loyalty | ||
| + | ## Brand recognition will lead to lower entry barriers in online sales | ||
| + | # Steep learning curve | ||
| + | # High [[Switching costs|Switching costs]] | ||
| + | ## Helps the incumbent to keep its customers | ||
| + | # Strong IP protection | ||
| + | ## Essential for any form with high development costs but low reproduction costs. | ||
| + | ## Required for any digital good (music, film, software) | ||
[[Category:mbi]] | [[Category:mbi]] | ||
Latest revision as of 19:55, 27 August 2020
Entry barriers determine the thread of new competitors entering the market of a specific industry. New entrants, bringing additional capacity and the desire to gain market share have two negative effects on the attractiveness of an industry:
- New entrants take away market share
- New entrants bid down prices
Overall effect is that profitability will reduce. Entry barriers help protect against new entrants. Examples of important entry barriers are:
- High fixed costs
- Customer acquisition costs such as the need for personal contact in sales
- Brand loyalty
- Brand recognition will lead to lower entry barriers in online sales
- Steep learning curve
- High Switching costs
- Helps the incumbent to keep its customers
- Strong IP protection
- Essential for any form with high development costs but low reproduction costs.
- Required for any digital good (music, film, software)