Difference between revisions of "Quizzing"
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| Line 1: | Line 1: | ||
| − | + | =Object of play= | |
| + | The goal of quizzing is to explore a topic quickly | ||
| + | =Number of players= | ||
| + | Any number. | ||
| + | =Duration of play= | ||
| + | 6 minutes, 1 minute per question | ||
| + | =How to play= | ||
| + | Distribute yellow sticky notes. Give people one minute per question | ||
* '''Who?''' | * '''Who?''' | ||
** Who else is with the customer while he/she uses the product? | ** Who else is with the customer while he/she uses the product? | ||
| Line 18: | Line 25: | ||
** How do customers learn how to use the product? | ** How do customers learn how to use the product? | ||
** How do they choose between the product and alternatives solutions to their problem? | ** How do they choose between the product and alternatives solutions to their problem? | ||
| + | =Strategy= | ||
| − | + | [[Category:games]] | |
| − | |||
| − | |||
| − | [[Category: | ||
Revision as of 18:18, 26 August 2020
Object of play
The goal of quizzing is to explore a topic quickly
Number of players
Any number.
Duration of play
6 minutes, 1 minute per question
How to play
Distribute yellow sticky notes. Give people one minute per question
- Who?
- Who else is with the customer while he/she uses the product?
- What influence do these peoples exert on the customers
- What?
- What experience do customers make when using the product?
- What need leads them to use the product?
- What else?
- What else might customers think while using the product?
- What migth the prefere to do instead
- When?
- When do customers make use of the product?
- At what other times could they possibly use it?
- Where?
- Where are the customers while using the product?
- Where else could they possibly use it?
- How?
- How do customers learn how to use the product?
- How do they choose between the product and alternatives solutions to their problem?