Difference between revisions of "Representativeness heuristic"
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Latest revision as of 19:46, 27 August 2020
In Nudge: Improving Decisions About Health, Wealth, and Happiness theRepresentativeness heuristic where people judge the probability or frequency of a hypothesis by considering how much the hypothesis resembles available data. An example would be perceiving meaningful patterns in information that is in fact random. These include false accounts of "cancer clusters" and the common belief in basketball that players can get "hot". Due to the number of shots taken, players are bound to have times when they score many shots in a row, but basketball fans wrongly believe that a player that has just made a series of shots is more likely to make their next shot.