Difference between revisions of "Game Theory"
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(Replaced content with "Game Theory Category:mbi Category:Decision Category:M7 Category:Methods Category:Quantitative Category:Term") Tag: Replaced |
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| − | Game Theory | + | Game Theory is about the selection of a strategy given the likely conflict of interest between two or more decision makers. If the sum of gains and losses is '0' this is referred to as a ''zero sum game''. Usually competition in a business context is not likely a zero sum game as advertisements and competition can increase the total market. |
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| + | Game Theory studies the interaction when individuals are aware of their decisions of others. | ||
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| + | The value of a game can increase by: | ||
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| + | * Adding an extra buyer, see the[[Cellular phone case|Cellular phone case]] | ||
| + | * Adding a second (or third) supplier, see the Monsanto [[Nutrasweet case|Nutrasweet case]] | ||
| + | * ,see the [[Nintento case|Nintento case]] | ||
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| + | Key learning points for game theory: | ||
| + | # Seek a dominant strategy: | ||
| + | ## Always expect rivals to play a dominant strategy | ||
| + | # If no dominant strategy exists: | ||
| + | ## Issue is whether to deny or signal relevant information | ||
| + | # Dynamic games of incomplete information | ||
| + | ## Bring to the fore asymmetric information, signalling and learning; | ||
| + | # If rival signals a threat, | ||
| + | ## Always believe if implementation is credible | ||
| + | # Credibility: | ||
| + | ## Derives from rival's actions that suggest thread will be carried out. | ||
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| + | Part of: [[M7-Quantitative Decision Methods-S5 - Game Theory|M7-Quantitative Decision Methods-S5 - Game Theory]] | ||
| + | See also: [[Game Theory Training Yale|Game Theory Training Yale]] | ||
[[Category:mbi]] | [[Category:mbi]] | ||
Latest revision as of 19:55, 27 August 2020
Game Theory is about the selection of a strategy given the likely conflict of interest between two or more decision makers. If the sum of gains and losses is '0' this is referred to as a zero sum game. Usually competition in a business context is not likely a zero sum game as advertisements and competition can increase the total market.
Game Theory studies the interaction when individuals are aware of their decisions of others.
The value of a game can increase by:
- Adding an extra buyer, see theCellular phone case
- Adding a second (or third) supplier, see the Monsanto Nutrasweet case
- ,see the Nintento case
Key learning points for game theory:
- Seek a dominant strategy:
- Always expect rivals to play a dominant strategy
- If no dominant strategy exists:
- Issue is whether to deny or signal relevant information
- Dynamic games of incomplete information
- Bring to the fore asymmetric information, signalling and learning;
- If rival signals a threat,
- Always believe if implementation is credible
- Credibility:
- Derives from rival's actions that suggest thread will be carried out.
Part of: M7-Quantitative Decision Methods-S5 - Game Theory
See also: Game Theory Training Yale