Difference between revisions of "Game Theory"

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Game Theory
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Game Theory is about the selection of a strategy given the likely conflict of interest between two or more decision makers. If the sum of gains and losses is '0' this is referred to as a ''zero sum game''. Usually competition in a business context is not likely a zero sum game as advertisements and competition can increase the total market.
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Game Theory studies the interaction when individuals are aware of their decisions of others.
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The value of a game can increase by:
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* Adding an extra buyer, see the[[Cellular phone case|Cellular phone case]]
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* Adding a second (or third) supplier, see the Monsanto [[Nutrasweet case|Nutrasweet case]]
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* ,see the [[Nintento case|Nintento case]]
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Key learning points for game theory:
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# Seek a dominant strategy:
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## Always expect rivals to play a dominant strategy
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# If no dominant strategy exists:
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## Issue is whether to deny or signal relevant information
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# Dynamic games of incomplete information
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## Bring to the fore asymmetric information, signalling and learning;
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# If rival signals a threat,
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## Always believe if implementation is credible
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# Credibility:
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## Derives from rival's actions that suggest thread will be carried out.
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Part of: [[M7-Quantitative Decision Methods-S5 - Game Theory|M7-Quantitative Decision Methods-S5 - Game Theory]]
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See also: [[Game Theory Training Yale|Game Theory Training Yale]]
 
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Latest revision as of 19:55, 27 August 2020

Game Theory is about the selection of a strategy given the likely conflict of interest between two or more decision makers. If the sum of gains and losses is '0' this is referred to as a zero sum game. Usually competition in a business context is not likely a zero sum game as advertisements and competition can increase the total market.

Game Theory studies the interaction when individuals are aware of their decisions of others.

The value of a game can increase by:


Key learning points for game theory:

  1. Seek a dominant strategy:
    1. Always expect rivals to play a dominant strategy
  2. If no dominant strategy exists:
    1. Issue is whether to deny or signal relevant information
  3. Dynamic games of incomplete information
    1. Bring to the fore asymmetric information, signalling and learning;
  4. If rival signals a threat,
    1. Always believe if implementation is credible
  5. Credibility:
    1. Derives from rival's actions that suggest thread will be carried out.


Part of: M7-Quantitative Decision Methods-S5 - Game Theory See also: Game Theory Training Yale