Difference between revisions of "Game Theory"
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Latest revision as of 19:55, 27 August 2020
Game Theory is about the selection of a strategy given the likely conflict of interest between two or more decision makers. If the sum of gains and losses is '0' this is referred to as a zero sum game. Usually competition in a business context is not likely a zero sum game as advertisements and competition can increase the total market.
Game Theory studies the interaction when individuals are aware of their decisions of others.
The value of a game can increase by:
- Adding an extra buyer, see theCellular phone case
- Adding a second (or third) supplier, see the Monsanto Nutrasweet case
- ,see the Nintento case
Key learning points for game theory:
- Seek a dominant strategy:
- Always expect rivals to play a dominant strategy
- If no dominant strategy exists:
- Issue is whether to deny or signal relevant information
- Dynamic games of incomplete information
- Bring to the fore asymmetric information, signalling and learning;
- If rival signals a threat,
- Always believe if implementation is credible
- Credibility:
- Derives from rival's actions that suggest thread will be carried out.
Part of: M7-Quantitative Decision Methods-S5 - Game Theory
See also: Game Theory Training Yale